(Reuters) – The videogame trade acquired an enormous fillip from the COVID-19 pandemic as folks more and more turned to digital leisure throughout lockdowns and corporations in the sector consolidated to spice up their library of fashionable titles.
Videogame firms have additionally sharpened their deal with cell video games as restrictions ease and folks ditch their PCs and TV screens to step exterior. The cell gaming market is prone to attain a dimension of $116.4 billion by 2024, in accordance with information agency Newzoo.
Xbox maker Microsoft Corp stated on Jan. 18 that it could purchase “Call of Duty” videogame maker Activision Blizzard for $68.7 billion in money, the largest deal in the sector.
Here is an inventory of the largest videogame deals in the previous few years:
Date Acquirer Target Deal Value Popular
Games
Jan. 2022 Microsoft Corp Activision $68.7 bln Call of
Blizzard Duty
Jan. 2022 Take-Two Zynga $11.04 bln FarmVille
Interactive
June 2016 Tencent Supercell $8.6 bln Clash of
Holdings-led Oy Clans,
investor group Brawl Stars
Sept. 2020 Microsoft Corp Zenimax $7.5 bln The Elder
Scrolls
Nov. 2015 Activision King $5.9 bln Candy Crush
Blizzard Saga
July 2016 Chinese Playtika $4.4 bln Best
investor group Fiends,
Bingo blitz
Sept. 2014 Microsoft Corp Mojang $2.5 bln Minecraft
Studios
Feb. 2021 Electronic Arts Glu Mobile $2.4 bln Kim
Kardashian:
Hollywood
June 2021 Electronic Arts Playdemic $1.4 bln Golf Clash
Source: Refinitiv, an LSEG Business
(Reporting by Eva Mathews and Akash Sriram in Bengaluru; Editing by Ramakrishnan M.)